SYMPATHETIC MOTION SERIES

Kinetic sculpture Series. Includes the pieces: Thirsty for air, Making room, Waiting for the Dark and Searching for the Sun

ABOUT THE WORK

The Sympathetic Motion series comprises four large-scale soft kinetic sculptures. The series takes its name from the musical term sympathetic resonance, which refers to the harmonic phenomenon in which a passive string or vibratory body responds to external vibrations that share a harmonic likeness. Similarly, each sculpture in the series features a programmed motion that responds to real-time environmental data, such as temperature or winds forecasts. While the initial motion is data-driven, the behavior of each piece becomes increasingly unpredictable due to the interplay between mechanical components, internal structures, and the flexible fabric.

The series investigates how motion can trigger emotional and behavioral responses in viewers, and why humans tend to anthropomorphize moving forms. The design choices intentionally exploit our tendency to animate lifeless objects, offering an opportunity to engage with something non-human and non-identifiable.

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MAKING ROOM

Kinetic Sculpture.

Materials: Fabric, wood, electronics, air.

Size: 5ft x 3ft x 3ft

 
 
 

THIRSTY FOR AIR

Kinetic Sculpture.

Materials: Fabric, wood, electronics, air.

Size: 5ft x 3ft x 3ft

 
 
 

WAITING FOR THE DARK

Kinetic Sculpture.

Materials: Fabric, wood, electronics, petg.

Size: 12ft x 6ft x 6ft

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SEARCHING FOR THE SUN

Kinetic Sculpture.

Materials: Fabric, wood, electronics, pla.

Size: 5ft x 3ft x 3ft

 
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RAISING QUILLS

Kinetic sculpture. Materials: fabric, wood, electronics, pla. Size: 9ft x 4ftx 4ft.

 

I stretch above and below to connect the ends in a new way. They’re a part of me and I of them. I hold out my quills to extend my home. If you and I should share a touch, I would show you the spaces between. I move on my own, not with the wind, not towards the sun, nor do I need water. I contain all within myself. You decide who I am, what I am, where I am from.

 

ISLAND OF DOUBT

Kinetic installation. Materials: fabric, wood, electronics, pla. Size: 13ft x 13ft x12 ft.

 
 
 

+ more about the work

The little cars Wally, Dory, Mortimer, Ferguson and Baxter move back and forth in different combinations on the wood curvy tracks. They report their location to the brain of the system that functions as a communication line between all of them. The brain remembers and communicates the position of each sculpture to the other that is in proximity. For instance, when Wally and Dory are the farthest from each other they might realize they miss each other and therefore go into a certain state of behavior that reflects their sadness while if they are closest to each other they might mingle. Once every so often, they move together or towards each other. The tracks never cross so the sculptures can never touch each other unless they are already tangled together, coupled, from the beginning.

When the visitors walk they first see the movement of the fabric sculptures and then realize the tracks. All of the electronics in the ceiling are somewhat hidden because the tracks are designed to blend into the architecture and become an appendage to it. The very complicated system on the ceiling is reflected by not so complicated movements at eye-level. While the tracks blend into the architecture, the vertical sculptures jump out and drool onto the floor as if they are reaching for the audience. The piece facilitates a physical relationship between the architecture and the residents in it.

As the visitors enter the installation and walk through they have to change their behavior in the space according to the sculptures or interrupt the system. They may choose to interrupt the system by pushing the pieces out of their way, pulling them or just holding them. This physical interruption by the audience, interrupts the relationships within the system. Every time the audience chooses to hold one of the sculptures a second more than sculpture is supposed to stay in that place, the counter in the brain that remembers and reports where the sculptures are or what they are supposed to do next gets interrupted and confused. As a result the relationships between the objects alter.

In contrast, the audience is also interrupted by the sculptures. When placed in a cramped space where the audience has to walk through the sculpture to get to the other side, visitors that do not want to touch the pieces will have to navigate around the pieces and walk in a zigzag like a pattern or get hit by them.

My aim in this project is to investigate relationships between mechanical objects that have physical qualities within a closed system and the system’s relationship to the architecture and the audience. It is a meditation on how two very separate entities like the visitor and the art piece can affect each other physically but not be aware of the unseen consequences that may follow their physical interaction.

 

Displaced

Kinetic installation. Materials: fabric, wood, electronics, pla. Size: 13ft x 4ftx 4ft

+ more about the work

This work is currently in progress. The documentation and the reserch will be updated soon.


CLUSTERS

Kinetic installation. Materials: fabric, wood, electronics, pla. Size: 7ft x 3ftx 2ft & 6ft x 3ftx 2ft

+ more about the work

This work is currently in progress. The documentation and the reserch will be updated soon.

 
 

METAMORPHOSIS

+ about the work

The Metamorphosis project experimented with what it means to blend in with nature and the importance of play as adults. The series consists of four wearable pieces that are a part of an interactive installation. The shape of Each garment is inspired by children's play combined with a nature print, and the environments of the installation contain micro or macro images of nature. Walking through the installation, the participants are given space to discover where they fit into the unfamiliar space and a chance to rediscover their bodies with the garments that alter their day-to-day movements. It invites the wearer to experience moving differently. While working on this project, I was interested in pondering if humans would be less destructive if they were to blend in more? And what does it mean to become one with nature through what we wear and how we move?

 
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